Ian Scilipoti

Hey there!

I am a multi-disciplinary technologist and artist.

My work is inspired by a deep fascination with the nuances of nature, experience, and human connection.


About Me

I grew up in a bucolic valley in upstate New York. I spent my time indoors coding and creating digital art and my time outdoors exploring the woods, fields, and meadows of the valley.

From a young age I was drawn to the medium of computer graphics as a means to capture the beauty and otherworldly chaos of the natural world.

Software Development

For the last 10 years, I've written software for a range of personal and professional projects such as procedural systems, 3D graphics, game logic, algorithms heavy pipeline tools, CMS backed websites, etc. I was awarded Best Computer Science Thesis for my research in virtual reality sculpting.

I feel very comfortable working in software development. That said, I prefer to view myself somewhere between an engineer and an artist.

Real-time lighting engine programmed in C# - Unity3D

Procedural Graphics

My interest in procedural/generative graphics is an extension of my curiosity for the world. As a kid I was always wondering how things worked. I view the process of creating procedural systems as a way of paying tribute and respect to the complexity and beauty of our world.

In order to write code that can carve flowing rivers in randomly generated terrain, plan city layouts, and mimic growing plants, I first spend a lot of time thinking through the structures and forms of the real world counterpart.

Delaunay triangulation based procedural terrain engine

Real-Time Visual FX

My first explorations of graphics, software dev, etc began around 13 years ago with a fascination for visual effects. I explored creating realistic fires, explosions, auroras, water, etc.

My work gained momentum and soon I was managing a series of popular well reviewed assets on the Unity Asset Store in addition to taking on freelance projects as an FX artist.

Real-time fire particle FX and custom 3D assets rendered in Unity3D

Audio/MIDI

As a child, my music journey began with classical piano. I later branched out to guitar, bass, songwriting, and music production.

Through a combination of working on music production, generative audio/MIDI, and a cymatics based physical audio visualizer, I've been able to learn a lot about audio, signals, and MIDI.

Music visualized on water via a prototyped audio visualizer

Check out my projects page for more projects/details!

Copyright © Ian Scilipoti 2024